Devolution Series Original Art and Liner Notes
Wednesday, May 20th, 2009
Originally released in 2001 as ‘transelectronic_theory.devolution&&intimation.3′ this release had different covert art, different liner notes and a different track order. Original art above, and original liner notes and track order below.
process, product, evaluation & realization.
process :
developing a process in and of itself is a formidable task but it’s not the process alone that creates a substantial or noteworthy piece of art. execution and evaluation of said process and product with further development is often necessary. sometimes the idea itself sounds better than the actual product. if this is the case, than the product is inconsequential and the process that yielded said results can be cataloged and referred to for either abandonment or further refinement to yield noteworthy results. when the process does produce noteworthy results then the product is evaluated and further refinement of the process, if necessary, is commenced and the whole process begins again.
product:
when a product is attained (through utilization of the process) that is deemed ‘final’ (in the sense that further processing will only diminish the quality of the individual product) the product is then moved to the ‘product pool’ - the storage area for completed products - where it remains until there is enough product to do an evaluation. while product and process are closely related, they are none the less two distinct entities. one is an idea and a doing (process) while the other is the byproduct of action and thought (product).
evaluation:
the evaluative process is perhaps the most objective step in this first method of creating the object. evaluation is where the creator removes him/her self from the process and takes a close hard long look at the product and determines whether of not it (the individual product) has quality. quality, being completely subjective in the most objective part of the operation, should not be determined by novelty, but rather by longevity. this requires time hence the reason for this step to be completed only after many iterations of he first two steps.
realization:
the last step in this first method of the object is realization. this is where all the ideas, thoughts, data and product are looked at as a whole and individually and it is determined what avenues to follow further and which to abandon. this is perhaps the second hardest method due to the fact that quality has an inverse role to it’s status. processes that have yielded quality results must be scrutinized and used sparingly so that they don’t become habit. at the same time though, steps in the process that yielded the quantitative quality should be remembered so that individual events (processes in the process) may again be applied in another process to increase it’s chance to yield quality. on the other hand, process that yielded less then par results should be iterated over again with variations to see if there are any worth while conclusions to be found in the process’ process. this being the final stage in the first step of creating the object, upon completion, the quality products are then utilized and assembled using these same 4 steps to create a construct. this construct is also scrutinized by the same 4 steps to determine if it should be included in a collection. again, the collection after the constructs (assembled products onto a whole) are created is scrutinized to determine whether or not it (as a whole) has quality.
after almost a year of following this 4 step process, the final iteration of devolution&&intimation has taken shape. 9 constructs created and composed from august 2000 through jan 2001.
they appear in the following order:
construct_27
construct_14
construct_15
construct_25
construct_30
construct_13
construct_22.b
construct_12
construct_17
all constructs created by rj valeo.
copyright 2001 io records















